19 dicembre 2012

Resina vs. diecast: Spark risponde a AutoArt

Credo sia un inedito assoluto, e se non lo è per lo meno è un fatto abbastanza raro, che un grande produttore si metta in "polemica" con un marchio concorrente, e per di più su un argomento che concerne i massimi sistemi, ossia i materiali impiegati. In passato si era assistito a polemiche più o meno degne di un foro boario fra piccoli artigiani, ma quelle sono le baruffe tipiche della guerra fra poveri. Qui, invece, siamo in presenza di dichiarazioni ufficiali di una casa come Spark, che in questi giorni ha risposto ad un articolo apparso il 25 settembre sul sito di AutoArt. La questione può essere interessante e ve la ripropongo.

Questo l'articolo di AutoArt, per la verità un po' capzioso:

Resin models - 25 Sep, 2012

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Resin models
Many collectors have been asking why AUTOArt does not produce models made out of resin. As a matter of fact, AUTOArt has done a few special projects in resin, but only models in large scales such as 1/8 and 1/5 which sell directly to car makers. Because the quantity requirement is so small and the scale is so large, it is not commercially viable to tool up to make the models in die-cast metal, simply because the mold investment would be too high.
Special project of scale 1/5 resin model produced by Autoart. Only a few pieces have been produced.
Regardless of the materials used, a model car requires a mold in which to be cast. To cast a zinc metal die-cast model requires the use of a steel mold. However, a resin model is cast in a silicon rubber mold.
Tooling a full set of die-cast steel molds for one model is expensive. The tooling investment for a 1/18-scale model car can be in the region of US$100,000 to $200,000, depending on the complexity of the model and the number of components. It requires, at minimum, several months of engineering work to produce a complete set of steel molds. Once the mold is made, the product is cast in a split-second by injecting the molten metal into the mold cavity with a high-pressure casting machine. Hence, large quantities of products can be manufactured continuously and precisely, and the life of a mold tooled in high-grade steel can be as much as one million “shots,” or die-castings. It is therefore the most economical way to manufacture model cars in a large quantity, and all mass-market, toy-grade die-cast model cars are manufactured in such steel molds in order to make the product as cheaply as possible.
The steel mold of a scale 1/18 car body. It weights half a ton.
However, if the intended selling quantity is only a few thousand pieces, then a steel mold is also the most expensive way to manufacture the product because the investment in the tooling is amortized over a smaller quantity. Divided by only a few thousand pieces, tooling costs can get as high as US$40 per model car.
Resin models are cast in a silicon-rubber mold, and a set of such molds costs a fraction of that for steel molds—in fact, only hundreds of dollars to maybe a few thousand dollars. When the development of the model is completed, it takes only a few days to produce the silicon-rubber molds, versus months for the steel molds. Resin is thus the ideal material for manufacturing a small quantity of model cars, in any scale, especially ones that require the shortest possible lead time for launch into the market.
A large silicon rubber mold half for casting large resin object. There are intricate lines and contour in the rubber mold which would not be found in steel mould due to the draft angle.
We often see that a resin model of a newly launched car is always the first to appear in the market. It can be so quick that within weeks after the real car is officially unveiled to the public, the resin model is already available in stores. In contrast, a die-cast model car in 1/18-scale requires at least nine months of development and mold making.
A small silicon rubber mold to cast small resin object
Lead time to market is one of the biggest advantages to resin models. Because a silicon-rubber mold is elastic, the mold design can be simpler, and draft angle is not a major concern. That means complicated shapes can be cast easily. Also, producing a silicon-rubber mold is relatively simple and involves the mixing of the chemical compounds that form its material, and then pouring it into a small chamber containing the pattern. Within hours, the silicon is cured. In contrast, a steel mold is made of very hard material, and the cavities of the model’s pattern are formed by careful and time-consuming hand grinding and trimming, with electrical discharging and manual polishing as final steps. That’s why it can take months to complete a set. The upside is that steel tooling lasts for hundreds of thousands of “shots,” or molten-metal injections, whereas a silicon-rubber mold, in most cases, cannot survive more than a hundred injections. Hence, the smaller runs of resin models.
High detailed scale 1/18 resin model launched into the market within two or three months time after the debut of the real car.

Resin has another advantage: it is much softer than zinc metal. Hence, the labor-intensive trimming and polishing of a resin model requires less time than one rendered in metal. Fine details are easier to cast in resin, and the model can be well presented with many intricate parts attached.
Fine detailed interior made of resin in scale 1/8
However, there are major shortcomings to resin models, mainly in the nature of the resin material itself. It is much weaker structurally than die-cast zinc-metal, and it may deform after some years as it ages. Working doors and bonnets cannot be made accurately, with a fine air gap around them, because a doorframe cast in resin is not rigid enough, especially in the area of A- and B-pillars. Moreover, the fixing of the hinges is also very fragile, and they can easily break if not handled carefully. Therefore, to avoid such problems, most resin models are made without any working doors or bonnets.
A high-detailed scale 1/43 resin model with workable doors and bonnets. The model is retailed for over US$200.
When it comes to painting the model, there is also a big difference between resin and zinc. Paint requires baking time in an oven to cure properly, a step needed to ensure the paint achieves an accurate glossiness. Such oven curing can be done on metal, but not on resin, which will deform in the heat of an oven. Thus, the paint used on a resin model cannot be oven baked; it requires extra clear coating to achieve the desired glossiness. So while the color painted on metal will yield a similar effect to a real car, the paint finish on a resin model can appear very glossy, but only with clear coating, which somehow lacks the look and solid feel of single-step painting.
On resin models, colorful racing liveries are mostly done with water decals due to the small quantity of models being manufactured. Pad printing or “tampon” printing yields a better result than using water decals, because the colors are printed directly onto the body rather than printed onto the decal membrane. But the pad printing process involves high setup costs, especially if the livery consists of many colors, and that’s only economically feasible if thousands of pieces will be manufactured. Therefore, practically all the racing versions of resin models use water decals. Water decals age and can become brittle and vulnerable to scratches after some years. They also require great skill to apply precisely, and on the assembly line, maintaining a consistency of workmanship among the models becomes problematic.
The common problem of water decal: the transparent membrane between the words can turn yellowish after many years of storage.
The windscreens and side windows of resin models are made of clear acrylic sheet that is cut into shape and press-formed into the required contour. Clear acrylic sheet can be so thin that it appears almost like real glass in miniature form, so that the interior is clearly visible without any distortion. However, when the contour of the glass is curvy, it is a great challenge to form the correct shape from a flat sheet, and we can see many resin models in the market that are not well-made in the area of the windscreen and side windows. On the other hand, injection-molded plastic, which is used for windows in die-cast zinc models, can be made in practically any contour using a mold that replicates the exact contour of the real thing. Because injection plastic mold is expensive to make, it is seldom used in resin model due to the small quantity being produced.
Also, chrome plating, as on a bumper or headlight reflector, is something that cannot be done realistically on resin models. Putting the shiny-metal effect on resin material can only be achieved by vacuum metallization (or, vacuum plating). However, when done, the surface is not as brilliant as compared to a real car, for which “wet chrome plating” is used and in which the part is required to be dipped in acid compounds for pre-treatment. For a model, only injection-molded plastic and die-cast zinc metal can be plated using the same wet chrome plating technique as the real car to replicate the same finish.
Thus, on resin models, metal trim tends to be rendered with thin, etched stainless steel plate, and that is expensive and labor intensive to apply. Such finely etched parts can appear very accurate and nice on a model car, but when it comes to components like the window frame around the windscreen and the side windows, such as that found on older cars, etched metal parts are flat and lack the soft edges of the real trim on the actual car. Moreover, the etched steel pieces are attached to the resin model purely by gluing. When the glue ages, the trim can start to separate and fall off. Only injection-molded plastic can be replicated realistically to the accurate shape that duplicates the real thing, and by “wet chrome plating” these pieces, the same metal texture can be achieved. And the trims are securely bonded to the body with heat-deformable mounting pins rather than just the glue.
Another major issue with resin is breakage during transportation. When the boxes are mishandled, resin models, in particular those with intricate parts that are long and thin, can break more easily. This inevitably increases the product’s cost because a higher percentage of breakage must be factored in. Customers are also not happy when the models they have bought arrive broken.
For all these reasons, resin models are normally sold at double- to triple-the-price of die-cast models built to the same scale. And that’s despite the fact that the resin piece typically has no opening of doors and bonnets. As we’ve noted, the higher price starts with the development costs that must be amortized over the smaller number of models that can be produced on silicon-rubber tooling. Furthermore, the model is entirely handmade, which is costly to manufacture. Resin mainly caters to a small number of collectors around the world who want the earliest batch of the new cars being released and who don’t want to wait for die-cast models that can only be launched at a much later time. Otherwise, resin model cars are mostly of unique or rare subjects that will be sold only in quantities of dozens or hundreds of pieces for the small group of collectors around the world. Or, the model is in a scale so large that would not be feasible to make it in die-cast metal.
Other than special project, AUTOArt will not go into the production of resin models or make it part of our mainstream product program. We believe die-cast metal, along with injection-molded plastic, is the most ideal material to make an accurate and collectible model car to our standards of excellence. Die-cast metal is harder and more challenging and costly to work with, but the model can be made with much finer detail overall and at a more affordable price. It is structurally more rigid, and it will bring pleasure to its owner for much longer.
 
E questa la risposta di Spark, pubblicata sul loro sito proprio oggi:
 
THERE IS A LOT OF NONSENSE SPOKEN AND WRITTEN ABOUT DIECAST METAL OR RESIN AS THE BEST MATERIAL FOR COLLECTORS' MODELS
Diecast Legends in their November 2012 magazine published a well written response and rebuttal to an article on Auto Art's website regarding the relative merits of diecast metal versus resin in collectors' model cars. Below we provide our own view...
We have carefully read Auto Art's article on their web site. Our response relates, naturally, to our own products and not to models in general which can vary widely in quality of accuracy, detail and finish.
Auto Art is a manufacturer for whose products we have considerable professional respect. They are clearly enthusiasts and produce many excellent models of interesting cars that we, as collectors in our own right, are very happy to own in our personal collections. But we disagree with various views expressed in their article.
Firstly we would stress that we do not regard either resin or diecast zinc as being inherently superior one to the other. We believe that they each have their place according to the particular model being produced. We ourselves have no universal preference of material. The only issue for us is choosing the right material for any given model. We are constantly on the lookout for new materials and techniques to best reproduce a car and all its components in miniature.
Auto Art are quite right that resin molding allows for a shorter delay between the appearance of a real car and the model. However when Auto Art refer to the comparative costs of tooling and the considerably greater cost of steel versus silicone they are only telling part of the story. A major cost component of any particular model comes from the research necessary to ensure accuracy. We employ a team of specialists with different fields of expertise, whether it be in classic F1, Can Am, Land Speed Record or whatever. These people spend countless hours researching particular cars in our books and photo libraries, on the internet and also visiting manufacturers, car shows, races and museums etc. When they have assembled enough photographs and dimensional data the process of producing a prototype begins. This is time consuming and expensive, particularly for any classic cars which cannot be digitally scanned. Scanning reduces the time to produce a prototype by months. All this very meaningful expense is the same for any well researched model whether produced in resin or injected metal and has to be considered as part of the total set up cost.
So for us, the question of whether to use injection molding or resin casting often boils down to the size of any given production run. Depending on the model, if an initial run of a particular version of a car is a few thousand or more we would tend to use diecasting, as indeed we have frequently done in the past. However it must also be said that some models are, quite simply, better produced in resin even if the production run is in the thousands. This has to do with moulding techniques, parting lines and the complicated shapes of some cars where we are of the opinion that a given model will be more accurate in resin. I strongly suspect that many collectors do not even notice when we switch back and forth between materials.
Auto Art is certainly right to point out that it is generally easier to produce opening doors etc in diecast as resin is fragile.However the problem does not completely go away in diecast as one is still often left with the choice of overscaling the hinges and catches or else making them so delicate they also break easily. Collectors still have to make up their own minds on whether they want opening parts or not . These can be very successful on some cars but not necessarily on all. Shut lines can be an issue if they are too wide.
Perhaps contrary to widespread belief, we use plenty of injection molding for various small parts, such as wheels, which can be used on a variety of different cars. It must be said that apart from the initial mold tooling it is easier and cheaper to produce and assemble injection molded components than comparable models using resin.
For the foreseeable future I cannot see us ever using injection molding for windscreens and windows. The quality, transparency and scale thickness of injection molded windows is, for us, totally unacceptable and can in some cases ruin an otherwise excellent model, rendering it, especially in 1/43 scale, far too "toylike" . The method we use is certainly cumulatively more expensive than injection molding. It is very labour intensive and labour costs in China have exploded over the past few years.
Auto Art's comparison of the relative costs of trimming and polishing resin and diecast parts is simplistic and wrong. Diecast pieces never need filling. Resin often does and this is also very labour intensive.
Auto Art is certainly correct to point out the comparative weakness of resin versus zinc. However collectors know full well that accurate scale models are delicate. It is hardly ever the bodywork of a model that breaks with careless handing but rather the various small attachments such as wing mirrors and spoilers that break off. This can happen just as easily to a diecast model as a resin one. Of course if a spoiler is injection molded and overscaled it might well be stronger but there is, to us, an unacceptable price to pay in reduced accuracy. Where any of our models do arrive broken in shipment to our distributors then it is clearly up to us to repair or replace. We take this very seriously.
We have seen none of the structural deformation in resin models that Auto Art suggest is possible despite the fact that we have some that are forty years old in our personal collections. Their comment strikes us as being biased scare mongering. It also neglects to mention that there have been well documented cases of diecast zinc deterioration commonly known to collectors as "metal fatigue" which can result in blistering, expansion, distortion, cracking and even total collapse of zinc castings. It is only fair to say that this should not occur in well controlled production processes and indeed I have many sixty year old Dinky Toys and Solidos which are as perfect now as the day they left the factory.
Like wise we take issue with Auto art's comments regarding the baking of paints. We do bake paints in our factory on both resin and diecast models - so they are simply talking nonsense here. The glossy appearance that they mention is not inherent to the process of painting on resin but a commercial /aesthetic choice that some manufacturers have made in response to their clients' demand for a glossy finish. As it happens we do not like the glossy finish as we feel it makes the cars look as though they are covered in treacle or honey.
We also take issue with what we would regard as oversimplification of the choice of pad printing or decals. We use both methods and the choice for us depends on the individual application. Pad printing can be unsuitable for surfaces with any great degree of compound curves. They are typically appropriate for the flatter surfaces of a car far, less so on any distinct compound curve. So any given model of ours, whether it be diecast or resin, will have a mixture of pad printing and decals. The issue of the transparent membrane yellowing with age becomes obvious on a white or silver background but is not noticeable on most other colours, even on my old 1960s Solido models.
Lastly we would really like to emphasize again we don't care whether a model is made of resin or diecast zinc. We only care if it is accurate or not. Any good scale model, diecast or resin, is a fragile and delicate object. It is not a toy to be pushed around on the floor.

2 commenti:

  1. La risposta e' stata messa a conoscenza di tutti quelli registrati sul sito Spark,io infatti stamattina l'ho trovata nella posta in arrivo.
    By Marcoparra

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  2. Non sono iscritto alla mail-list di Spark, ma un amico me l'ha fatta avere, io di contro ho trovato l'articolo di Auto-Art nel sito...tanta fatica per nulla, David aveva già pubblicato tutto.
    A causa della mia conoscenza elementare dell'inglese non riesco a cogliere tutte le sfumature, il problema è che mi sono fatto già un'idea...
    Spark è partita al contrattacco, si è sentita messa in discussione, ma, leggendo l'articolo di Auto-Art si parte dal 1\18...
    Ora...Spark si è buttata anche nel 1\18 e nelle altre scale grandi, ma credo che l'obiettivo di Auto-Art non fosse Macau...ma Saronno e sicuramente mi sbaglio.
    Capzioso? Ho visto e letto di peggio, che fossero pochi euro o milioni...
    Alfonso

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